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Archive for October, 2006

Credits

Friday, October 27th, 2006

Unlike Oscar night speeches I shall try to make this short and relevant. I also promise not to cry and thank my non-existent pet cat.
Keeping a list of individual credits for all those handy titbits I have collected on the org and official forums has proven to be nigh on impossible, as well as very […]

Appendix C: Assorted stuff which doesn’t fit anywhere else.

Friday, October 27th, 2006

Mount Etna will always erupt sometime around 261BC. The lava flows kill any agents nearby, as well as causing heavy casualties to any nearby army.
To set a rally point for newly constructed units on the campaign map, select a settlement with left click, then hold alt and click on the place you want the troops […]

Appendix B: A complete listing of retinue characters and their effects in RTW

Friday, October 27th, 2006

This entire appendix is the work of Ebannon. It is taken from the 1.2 version of the game, but should still be mostly accurate.
/* Notes: Ancillary = Retinue
/* Files used: export_ancillaries
/* I have left the entries in the original order except where new ancillaries were added at a later date, those I placed alphabetically.
/* On […]

Appendix A: A guide to temples in RTW

Friday, October 27th, 2006

This section is entirely the work of Sinner. Many thanks to him for letting me use this. This information came from 1.2 but should still be accurate.
JULII
Ceres (Fertility)

Shrine
Public order bonus due to happiness 5%
Population growth bonus 0.5%
Temple
Public order bonus due to happiness 10%
Population growth bonus 1%
Large Temple
Public order bonus due to happiness 15%
Population growth bonus […]

Assorted Bits On the Barbarian Invasion Which Don’t Fit Anywhere Else.

Friday, October 27th, 2006

Night battles
In BI it is possible to fight night battles if your general, or the one leading the army attacking you, has the relevant trait. This trait is quite hard to gain: you need a general with the level 3 general ability (the one which gives 3 command stars), or your general needs to be […]

I’m not a newbie any more, now what?

Friday, October 27th, 2006

So you finished your first Roman campaign and feel you know and understand everything in this guide; lucky you. Now you might want to try playing as one of the other factions in campaign mode; they will provide a very different experience and you will have to use everything you learned to adapt and tackle […]

The Gentle Art of War: being a battlefield guide

Friday, October 27th, 2006

This chapter is dedicated to the battlefield half of the game; I bet you couldn’t guess that, could you? In both of my previous Medieval: Total War guides I went into some detail on the battle side of the game; I won’t be doing the same here, at least not in such depth. You see […]

Pretty in purple: the Senate.

Friday, October 27th, 2006

Ah, the Senate. A bunch of old men in togas with the feebleminded and insulting delusion that they can order you about, that they are the true heart of the Roman Empire. What do we do with old men in togas, everybody? :everyone yells “kick their asses!”: No we do not, and Wayne, stop eating […]

Extortion for beginner’s: aka diplomacy.

Friday, October 27th, 2006

Introduction
Rome: Total War offers a challenging new dimension to the Total War series – deep diplomacy. Your diplomatic agents now have many possible offers and demands they can tender toward any faction in the game. As the game describes it, “A diplomat is an individual trained in the arts of flattery, cajolery, smooth talking and […]

Bash for cash: how to use mercenaries for fun and profit.

Friday, October 27th, 2006

Mercenaries are quite a bit more complex than they were in Medieval: Total War, and this is a very good thing indeed. Firstly, as previously noted ages ago, only generals can hire mercenaries. Mercenaries are unique units; they cannot be trained by any faction, for example mercenary hoplites are different to the assorted hoplite units […]

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